The effectiveness of applying an electronic learning environment in the development of the skills of designing electronic gaming-technology for Individual Education course in the Faculty of Education, Taibah University

Authors

  • Dr. Aicha Blyhesh M. AL Amry Department of Educational Technology Faculty of Education Taibah University
  • Omimah Mahfodh Alshanqiti Department of Curricula and Teaching Methods Faculty of Education Taibah University

Keywords:

Gaming technology in education, Electronic Platforms.

Abstract

This research focuses on identifying the effectiveness of applying an electronic learning environment in the development of the skills of designing electronic gaming-technology for the course Individual Education at the Faculty of Education, in Taibah University. The conducted research is based on the semi-experimental approach for the purpose of designing electronic games and cognitive testing. We have selected a random sample of 60 students who were studying the course Individual Education, and divided them equally into two groups (i.e., 30 students per group). Then, we have applied card-assessment methods on them, which illustrates an apparent effect of implementing an electronic learning environment in the development of the skills of designing electronic gaming-technology for the mentioned course. We highly recommend developing the skills of using an electronic learning environment for students and raising their levels, and also supporting/providing the needs, including the preparation of trained human resources, for building appropriate electronic games infrastructure.

Published

2020-06-17

Issue

Section

Articles